I'm Back after a while


Hey there.

It is a while since i have planned the redesign from my First ,,Game,, 

So live has going crazy since this day i have try to find my Genre/Theme in Game Dev. 

I have begun much more Projects and have try out many new Ideas, but guess what.... All ways have bring me back to my only 

really unfished Project The Last Seed.

And here i am, back to make it right this time.

The Plan is easy, make it enjoyable and make it fun to play. So what is planned? Redesigns:

+ New Bunker Design with new Models from PizzaDoggy 

+ Less large rooms since a bunker is not a open world ^^

+ Simple but stylized Decorations

+ Redesigned Overall Feelings for UI/Game Loop

Changes:

+ Inventory is no longer a UI Block that hurt our Eyes 

+ Game Time and Plant Manager are now Event Driven. Nothing what you can see but it´s running better in the backend

+ Grid Building System for the Farm Area so you can define your fields by your own 

- Selling Station / Delivery Station Models (They are ugly af)

+ Storage System with access Points in every Room

+ One Main Terminal for Selling/Buying/Quest and Skills

+ Expandable Energy System with Producer/Consumer/Storage Components

+ Underground Tunnel Network (Later)

+ Visitors at the Bunker Entrance (Friends and Enemy's)

+ Bunker Leveling and upgradability 

+ Deeper dive into G.E.M.I.N.U.S.

+ NPC Housing and Workers

+ And more is planned after the Core Setup 

Removes:

- at the moment it is a rebuild so there a many removes ^^

Lore? :

+ Prologue + Chapter 1 is planned A lot of Work for me alone but i will try to push bi-weekly new Builds

The First Core build is planned for the 31.12.2025 at 6pm UTC+1. ATTENTION: This will not be a complete build lets say it will be a walk Demo ^^ I wish you the best and have a nice Day <3

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